The movie studio Paramount even went so far as to blame the game for Cradle of Life’s lacklustre box office performance (one should be dubious about this claim as even the most successful games do not equal successful films). All things considered, it should have been a series that went well beyond two films, as Jolie was young and popular enough to support an ongoing franchise and Hollywood didn’t exactly have a plethora of action movie heroines at the time.Īround the time of the second film’s release came the Tomb Raider: Angel of Darkness video game, which was considered a major failure. The movies had the basic formula of the games at the time, which was to have a beautiful woman save the day in vaguely Indiana Jones-inspired adventures. So forgettable are they that you might’ve forgotten the supporting casts for the two films featured the likes of Daniel Craig, Gerard Butler, Simon Yam, and even Jolie’s own father, Jon Voight. Beyond Jolie, the movies are incredibly forgettable (I enjoy the sequel more, personally, if for no other reason than it’s the weirder of the two). Directed by Jan de Bont ( Speed), the sequel presented audiences with much of the same. ![]() Lara Croft: Tomb Raider – The Cradle of Life hit screens in 2003. A sequel was made and released in short order. The film was bland (complete with a plot that doesn’t make much sense if you squint at it even a little) but Jolie was perfectly cast for the role. Jolie’s Lara wielded double pistols, jumped on things, wore the signature clothing, and showed off her curves at every conceivable opportunity. All things considered, it was a pretty faithful adaptation. Lara Croft: Tomb Raider was directed by Simon West ( Con Air) and starred Angelina Jolie in the title role. Rumours about a secret code that would make Lara nude in the game circulated for years and gaming magazines often printed original art with the lovely Lara in a swimsuit.Īfter a few successful sequels, Tomb Raider got its first film adaptation in 2001. ![]() And though, sure, one could argue that Lara was one of gaming’s first memorable heroines, she was definitely one crafted with the male gaze in mind. (It’s worth noting that the ’96 graphics depicted the buxom Lara as a dangerously pointy chested woman with the face of a horror movie monster, but games were limited by what they could do back then, and an attractive woman was a difficult thing to create.) For years, you controlled Lara Croft in her adventures against bad guys and monsters while she wore short shorts and a revealing tanktop. When Lara Croft first introduced herself in 1996’s Tomb Raider she directly appealed to a young male audience of gamers with a mix of guns and breasts.
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